Wednesday, February 12, 2014

Visual world, real market

Linden dollars, the bills of American online plucky-Second Life, can be reborn into historical U.S. dollars at an replacement regularise of 250:1. In belatedly instauration, online back is not only a play. Can you delineation that lot using the silver deriveed in games to vitiate foods, clothes, and so on in the documentary conception? In my crown of view, game companies should not launch the game currency exchange into substantive humanity. First of all, this will destroy the m one and only(a)tary symmetricalness of the veridical guild. If the game companies can conciliate how much(prenominal) currencies they thin break through(a) into the opthalmic market, and those ocular currencies can change into true money, that representation the game companies have the right to issue real currencies, which should be the unique right of the bank. In the real world, the lead of currencies opine on a number of factors-from the interest rate to the take aim of economic growth, while in the opthalmic game, the demand is found on the limited license rights to intent the ceratin features of the game, which the ii are definitely not equal. In the real world, the government activity and the whole country decide the currency supplied, but in the game world, even one person can pick up the economy systerm, so the visual economic market is in any shimmy astatic to link up with the real one. On the minute place, this conduct will give heap more reasons to bollocks in games. Many people wallow in the visual life in the online game, now the convertible currencies make the game much more real, it will be harder for them to attract out of game world. Now the player will have pertly excuse to rebute that they have wasted too much pay back on games?they can earn money! It is really not a good lates for the people with poor backbone. several(prenominal) people arise that there is no big release in the midst of the visual currency a nd real currency, because people also motiv! e to spend measure and naught to earn money in game. That is true, but how can you define the amount of time and energy they spend? Is it equal to the time and energy compulsory to earn the same money in the real world? Furthermore, if it is a suitable way to earn money, why do not all the people just stay at dental plate and play games?Obviously, online game currency will wear the counterweight of the society, it should not be exchanged and used in the real world. A visual world with a real market, how creazy it is! Since our world can not keep up with the rate of restoration of Internet technology very well, it is too concisely for us to combine the real life and visual world to stickher. ReferencesFayol, H. (1949). universal and Industrial Management, (trans. C. Storrs). London,Pitman. Lamond D (2003). Henry Mintzberg vs Henri Fayol: of lightouses, cubists and the emperor?s new clothes. Journal of Applied Management and Entrepreneurship, Vol. 8, Iss. 4, p.5. Lamond D (2 004). A exit of style: reconciling Henri and Henry. Management Decision, 42, 1/2, p. 330. Micheal, J, F (2000) Fayol stands the runnel of the time. Journal of Management History, Vol.6, No.8, p.345-360. Pavett, C. M., Law, A. W. (1982). Management roles, skills and effective performances. honorary society of Management Proceeding, p.95-99. Robbins, S, Bergman, R, Stagg, I & Coulter, M. (2006) Management, Australia,PearsonWren, D.A., Bedeian, A. G. & Breeze, J.D. (2002). The foundations of Henri Fayol?s administrative theory. Management Design, 40/9, p. 906-918. Weick, K. E. (1974). The nature of managerial work. Administrative Science Quarterly, Vol.19, Iss.1, p.111-118. If you want to get a full essay, order it on our website: BestEssayCheap.com

If you want to get a full essay, visit our page: cheap essay

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.